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IndividualImmunityChanger

The IndividualImmunityChanger intervention class acts essentially as a parameter-campaign-individual-multieffectvaccine, with the exception of how the behavior is implemented. Rather than attaching a persistent vaccine intervention object to an individual’s intervention list (as a campaign-individual-multieffectboostervaccine does), the IndividualImmunityChanger directly alters the immune modifiers of the individual’s susceptibility object and is then immediately disposed of. Any immune waning is not governed by parameter-campaign-waningeffects, as parameter-campaign-individual-multieffectvaccine is, but rather by the immunity waning parameters in the configuration file.

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Parameters are case-sensitive. For Boolean parameters, set to 1 for true or 0 for false.
Minimum, maximum, or default values of "NA" indicate that those values are not applicable for
that parameter.

EMOD does not use true defaults; that is, if the dependency relationships indicate that a 
parameter is required, you must supply a value for it. However, many of the tools used to work 
with EMOD will use the default values provided below.

JSON format does not permit comments, but you can add "dummy" parameters to add contextual
information to your files. Any keys that are not EMOD parameter names will be ignored by the
model.

The table below describes all possible parameters with which this class can be configured. The JSON example that follows shows one potential configuration.

Parameter Example Description Type Min Max Default
Boost_Acquire link Specifies the boosting effect on acquisition immunity for naive individuals (without natural or vaccine-derived immunity) for a multi-effect booster vaccine. This does not replace current immunity, it builds multiplicatively on top of it. float 0 1 0
Boost_Mortality link Specifies the boosting effect on mortality immunity for naive individuals (without natural or vaccine-derived immunity) for a multi-effect booster vaccine. This does not replace current immunity, it builds multiplicatively on top of it. float 0 1 0
Boost_Threshold_Acquire link Specifies how much acquisition immunity is required before the vaccine changes from a prime to a boost. float 0 1 0
Boost_Threshold_Mortality link Specifies how much mortality immunity is required before the vaccine changes from a prime to a boost. float 0 1 0
Boost_Threshold_Transmit link Specifies how much transmission immunity is required before the vaccine changes from a prime to a boost. float 0 1 0
Boost_Transmit link Specifies the boosting effect on transmission immunity for naive individuals (without natural or vaccine-derived immunity) for a multi-effect booster vaccine. This does not replace current immunity, it builds multiplicatively on top of it. float 0 1 0
Cost_To_Consumer link The unit cost per vaccine (unamortized). float 0 999999 10
Prime_Acquire link Specifies the priming effect on acquisition immunity for naive individuals (without natural or vaccine-derived immunity) for a multi-effect booster vaccine. float 0 1 0
Prime_Mortality link Specifies the priming effect on mortality immunity for naive individuals (without natural or vaccine-derived immunity) for a multi-effect booster vaccine. float 0 1 0
Prime_Transmit link Specifies the priming effect on transmission immunity for naive individuals (without natural or vaccine-derived immunity) for a multi-effect booster vaccine. float 0 1 0

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